A game-ready low-poly laptop with a clean brushed-aluminium finish for modern offices, tech labs, hacker setups and archviz interiors. Optimized for real-time engines with only 1632 vertices, fully triangulated topology, non-overlapping UVs and high-resolution 6K PBR textures — drop it into Blender, Unreal Engine 5, Unity or Godot with no cleanup.
Use it open or closed in desks, classrooms, server rooms and product renders. The dual-material setup (body + screen/keyboard) keeps draw calls low while holding up in close-ups.

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See also the dual-tone variant: Game ready laptop model Aluminium and Black aluminium for dark setups.
Key Features
Real-time optimization: 1632 vertices, 1 mesh, fully triangulated — holds 60+ fps even with dozens of instances in Unreal or Unity.
Premium PBR finish: 6K brushed-metal aluminium, crisp keyboard lettering and screen materials with clean roughness/metalness response under studio and in-game lighting.
Clean UVs: 1 UV set, no overlaps — safe lightmap baking and easy re-texturing in Substance Painter, Blender or Quixel.
Low draw calls: only 2 materials (chassis + display/input) for simple LODs and instancing.
Compatibility
Blender 3.6+, Unreal Engine 5, Unity URP/HDRP, Godot 4. FBX import with correct scale in meters. Apply a studio HDRI for best aluminium reflections; in UE5 enable Nanite off (small prop) and use the included PBR pack as-is.
Technical Specifications
| Property | Value |
|---|---|
| Vertices | 1632 |
| Meshes | 1 |
| Geometry | Triangulated, closed manifold |
| Textures | 6K PBR (BaseColor, Metallic, Roughness, Normal) |
| Materials | 2 |
| UVs | 1 set, no overlaps |
| Rigged | No |
| Animated | No (static prop, open display pose) |
| Files | FBX |
License
Free for personal and commercial game/archviz use via the CGTrader listing. Redistribution of source files as-is is not allowed — please link back to this page.
FAQ
Is this laptop game-ready?
Yes — 1632 verts, 1 mesh, 2 materials and triangulated topology. No ngons, no overlapping UVs.
Which engines work?
Blender Cycles/Eevee, UE5, Unity and Godot. FBX loads at real-world laptop scale (~35 cm wide).
Can I change the screen wallpaper?
Yes — the display is a separate material slot. Swap the BaseColor/emissive texture in Blender, Substance or directly in-engine.
Is there a black variant?
Yes — see Aluminium and Black aluminium with FBX/GLTF/OBJ.